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Battle

Counters, rage, critical hits, the wounded and the hospital.

Wiki Battle ▾

Battles are fought in real time on the map. Each squad is led by a hero; damage depends on troop type, tier, hero and bonuses.

Counter table

Damage multiplier of the attacker (row) against the defender (column).

InfantryCavalryArchersMagesFlyersSiege Units
Infantry×1×1.3×0.8×0.8×1.3×1.2
Cavalry×0.8×1×1.3×1.3×0.8×1.2
Archers×1.3×0.8×1×0.8×1.3×1.2
Mages×1.3×0.8×1.3×1×0.8×1.2
Flyers×0.8×1.3×0.8×1.3×1×1.2
Siege Units×0.7×0.7×0.7×0.7×0.7×1

Rage and skills

A hero gains 100 rage per round of combat and unleashes the active skill at 1000 rage. In the arena heroes start with 500 rage.

Critical hits

Every second a squad has a 8% chance to deal ×1.4 normal damage. Skills, burning and behemoths do not crit.

Wounded and the hospital

70% of fallen soldiers become wounded and go to the hospital instead of dying. The hospital holds 300 + 300 per level; healing costs 40% of the training cost.

March size

A squad can lead 1,000 soldiers plus 600 per Town Hall level.

Attacking cities

A victorious attacker loots 25% of unprotected resources; 3,000 per Town Hall level are safe. The loser gets a 4-hour shield. New players are protected for 72 hours.

Walls

Each wall level gives the garrison +3% defense. Siege engines deal ×3 damage to walls and unlock at Town Hall 5.

Game data: version 1.61