Commanders, skills, talents, skill cards and artifacts.
Heroes
Edgar Brightshield
epic · Humans · Infantry
Infantry, Defense
Shield Wall · 1000 rage Circle around self (own legion and up to 2 allied legions): for 5 s, incoming damage −50% for own legion and −30% for allies within the circle, 40% of prevented damage is reflected back to the enemy
Passive: +1% infantry attack and defense per hero level
Outpost Banner: Infantry defense in the legion +4 % → +9 %
Talent branches: Infantry · Defense · Garrison · How to get: starter
Lady Rowena
epic · Humans · Cavalry
Cavalry, Raiding
Lance Charge · 1000 rage Target: instantly deals 2.5× normal damage, ×1.5 against archers and mages; enters battle with 150 rage and strikes first
Passive: +1% cavalry attack and defense per hero level
Talent branches: Cavalry · Raiding · March · How to get: chapter reward
Magister Aldren
legendary · Humans · Mages
Mages, Support
Chain Lightning · 1000 rage Chain (up to 3 legions, −15 % per subsequent target): deals damage equal to 3.5 s of normal damage along the chain and grants all your legions +50% attack for 8 s, other heroes gain +250 rage
Passive: +1% mage attack and defense per hero level
Talent branches: Mages · Support · Gathering · How to get: chapter reward, beginner's journey
Tomas Wheatstalk
common · Humans · Infantry
Infantry, Gathering
Harvest · 1000 rage Target: deals damage equal to 1.5 s of normal damage; +10% load capacity while marching; passively grants +15% food and wood gathering
Passive: +1% infantry attack and defense per hero level
Talent branches: Infantry · Gathering · March
Martina Bolt
rare · Humans · Archers
Archers
Kneeling Volley · 1000 rage Fan-shaped area toward the target (up to 3 troops): 3 consecutive volleys, each dealing 1.2 s of normal damage to each troop in the fan; ×1.3 against cavalry
Passive: +1% archer attack and defense per hero level
Sinew Bowstring: Archer attack in the troop +4 % → +8 %
Talent branches: Archers · Onslaught · March
Godric Ram
rare · Humans · Siege Units
Siege
Gate Breach · 1000 rage Target: deals 2.4 s of normal damage, and the target takes 25% more damage from all sources for 6 s
Passive: +1% siege unit attack and defense per hero level
Siege Engineer: Siege unit attack in the troop +4 % → +8 %
Talent branches: Siege · Onslaught · March
Illariel
epic · Elves · Archers
Archers
Rain of Arrows · 1000 rage Circular area around the target (up to 3 troops, −15 % per additional troop): 4 consecutive volleys, each dealing 1.45 s of normal damage to each troop in the area; ×1.6 against flying units
Passive: +1% archer attack and defense per hero level
Talent branches: Archers · Onslaught · March · How to get: starter
Taelin Windwing
epic · Elves · Flyers
Flying Units, Scouting
Dive Attack · 1000 rage Target: deals 7 s of normal damage to enemy archers and mages; if none are present — 3 s of damage to all units
Passive: +1% flying unit attack and defense per hero level
Talent branches: Flyers · Scouting · Raiding · How to get: chapter reward
Eldara Moon
legendary · Elves · Mages
Mages, Control
Entangling Roots · 1000 rage Circular area around the target (up to 3 troops): all troops in the area are restrained for 2 s: cannot attack or gain rage; deals 1.7 s of normal damage, their heroes lose −150 rage
Passive: +1% mage attack and defense per hero level
Talent branches: Mages · Support · Defense · How to get: chapter reward, beginner's journey
Lien the Gatherer
common · Elves · Archers
Archers, Gathering
Forest Path · 1000 rage Target: deals 1.4 s of normal damage; troop march speed increases by 5%; passive: +15% wood and mana gathering speed
Passive: +1% archer attack and defense per hero level
Talent branches: Archers · Gathering · March
Faeron Grovekeeper
rare · Elves · Infantry
Infantry, Defense
Bark and Root · 1000 rage Circular area around self (own troop and up to 2 allied troops): for 4 s, incoming damage −35% for own troop and −21% for allies in the area, 20% of prevented damage is reflected back to the enemy
Passive: +1% infantry attack and defense per hero level
Deep Roots: Infantry defense in the troop +4 % → +8 %
Talent branches: Infantry · Defense · Garrison
Mirel Dew
rare · Elves · Mages
Mages, Healing
Morning Dew · 1000 rage Circular area around self (own troop and up to 2 allied troops): wounded units return to battle — 5% of own troop's initial strength, 2.5% for allies in the area; attack +15% for 5 s
Passive: +1% mage attack and defense per hero level
Herbalist: More units in the troop become lightly wounded: +4 % → +10 %
Talent branches: Mages · Support · Gathering
Bruni Ironbeard
epic · Dwarves · Infantry
Infantry, Defense
Unbreakable Formation · 1000 rage Circular area around self (own troop and up to 2 allied troops): enemy attack −40% and own troop's defense +50%, allies in the area receive half these effects, for 8 s; counterattack against the target — 1.5 s of normal damage
Passive: +1% infantry attack and defense per hero level
Talent branches: Infantry · Defense · Garrison · How to get: starter
Greta Rune
epic · Dwarves · Mages
Mages, Gathering
Fire Rune · 1000 rage Circular area around the target (up to 5 troops, −15 % per additional troop): the area burns for 5 s: deals 1.7 s of normal damage every second to each troop in the area; passive: +15% mana gathering speed
Passive: +1% mage attack and defense per hero level
Talent branches: Mages · Gathering · Support · How to get: chapter reward
Olgrim Thunderstrike
legendary · Dwarves · Siege Units
Siege
Stone-Thrower Thunder · 1000 rage Fan-shaped area toward the target (up to 3 troops, −15 % per additional troop): deals 2.55 s of normal damage, and affected troops take 35% more damage from all sources for 8 s
Passive: +1% siege unit attack and defense per hero level
Talent branches: Siege · Onslaught · March · How to get: chapter reward, beginner's journey
Durin Pickaxe
common · Dwarves · Infantry
Infantry, Gathering
Miner's Strike · 1000 rage Target: deals 1.5 s of normal damage, ×1.3 against siege units; passive: +15% stone and gold gathering speed
Passive: +1% infantry attack and defense per hero level
Talent branches: Infantry · Gathering · March
Hilda Trueshot
rare · Dwarves · Archers
Archers
Runic Shot · 1000 rage Target: 3 consecutive volleys, each dealing 1.5 s of normal damage; ×1.5 against flying units
Passive: +1% archer attack and defense per hero level
Mountain Aim: Archer attack in the troop +4 % → +8 %
Talent branches: Archers · Onslaught · Defense
Borg Boartusk
rare · Dwarves · Cavalry
Cavalry
Tusked Onslaught · 1000 rage Fan-shaped area toward the target (up to 3 troops): deals 1.7 s of normal damage to each troop in the fan simultaneously, ×1.4 against infantry
Passive: +1% cavalry attack and defense per hero level
Boar Hide: Cavalry health in the troop +4 % → +8 %
Talent branches: Cavalry · Onslaught · Raiding
Urgash Bloodfang
epic · Orcs · Infantry
Infantry, Onslaught
Battle Cry · 1000 rage Target: deals 2.3 s of normal damage, increasing with own troop's losses: at half strength — 6.3 s
Passive: +1% infantry attack and defense per hero level
Talent branches: Infantry · Onslaught · Garrison · How to get: starter
Zugra She-Wolf
epic · Orcs · Cavalry
Cavalry, Looting
Wolf Pack · 1000 rage Target: deals 3.5× normal damage and steals up to 250 rage from enemy heroes (half gained by own heroes); +30% troop load capacity while marching
Passive: +1% cavalry attack and defense per hero level
Talent branches: Cavalry · Raiding · March · How to get: chapter reward
Mokgar the Seer
legendary · Orcs · Mages
Shamans, Healing
Ancestral Spirits · 1000 rage Circular area around self (own troop and up to 2 allied troops): wounded units return to battle — 12% of own troop's initial strength, 6% for allies in the area; attack +25% for 6 s
Passive: +1% mage attack and defense per hero level
Talent branches: Mages · Support · Gathering · How to get: chapter reward, beginner's journey
Gnash the Porter
common · Orcs · Infantry
Infantry, Load Capacity
Heavy Sack · 1000 rage Target: deals 1.5 s of normal damage and stuns for 1 s; passive: +20% troop load capacity while marching
Passive: +1% infantry attack and defense per hero level
Talent branches: Infantry · Gathering · March
Shraka the Axe Thrower
rare · Orcs · Archers
Archers
Whistling Axes · 1000 rage Chain (up to 3 troops, −15 % per additional troop): 3 consecutive volleys, each dealing 1.3 s of normal damage to each troop in the chain
Passive: +1% archer attack and defense per hero level
Steady Hand: Archer attack in the troop +4 % → +8 %
Talent branches: Archers · Onslaught · Raiding
Brog the Rammer
rare · Orcs · Siege Units
Siege
Oak Ram · 1000 rage Target: deals 2.4 s of normal damage, and the target takes 25% more damage from all sources for 6 s
Passive: +1% siege unit attack and defense per hero level
Break the Gates: Attack against cities +4 % → +8 %
Talent branches: Siege · Onslaught · Garrison
Talent trees
Infantry
Tempering — +6% Infantry Defense
Sharp Steel — +6% Infantry Attack
Endurance — +6% Infantry Health
Expanded Troop — +9% Troop Capacity
Infantry Master — Hero skill deals 25% more damage
Cavalry
Tempering — +6% Cavalry Defense
Sharp Steel — +6% Cavalry Attack
Endurance — +6% Cavalry Health
Expanded Troop — +9% Troop Capacity
Cavalry Master — Hero skill deals 25% more damage
Archers
Tempering — +6% Archer Defense
Sharp Steel — +6% Archer Attack
Endurance — +6% Archer Health
Expanded Troop — +9% Troop Capacity
Archer Master — Hero skill deals 25% more damage
Mages
Tempering — +6% Mage Defense
Sharp Steel — +6% Mage Attack
Endurance — +6% Mage Health
Expanded Troop — +9% Troop Capacity
Mage Master — Hero skill deals 25% more damage
Flyers
Tempering — +6% Flying Unit Defense
Sharp Steel — +6% Flying Unit Attack
Endurance — +6% Flying Unit Health
Expanded Troop — +9% Troop Capacity
Flying Unit Master — Hero skill deals 25% more damage
Siege
Tempering — +6% Siege Unit Defense
Sharp Steel — +6% Siege Unit Attack
Endurance — +6% Siege Unit Health
Expanded Troop — +9% Troop Capacity
Siege Master — Hero skill deals 25% more damage
Defense
Shields — +4.5% Defense for All Units
Solid Ranks — +4.5% Health for All Units
Field Healers — −12% Severely Wounded Death Rate (Assaults, Reinforcements)
Resilience — +3% Defense for All Units
Unbreakable — Additional +6% Defense for All Units
Garrison
Arrow Slits — +9% Defense in the City
Supplies — +4.5% Health for All Units
Militia — +9% Attack in the City
Guard Duty — +30,000 Rage at the Start of Battle
Last Stand — Additional +10% Defense in the City
Raiding
Swift Steeds — +9% March Speed
Plunder — +15% Loot
Surprise — +4.5% Attack for All Units
Pack Saddles — +15% Load Capacity
Dawn Raid — Additional +20% Loot
March
Steady Pace — +9% March Speed
Expanded Troop — +9% Troop Capacity
Supply Train — +15% Load Capacity
Rest Stop — +4.5% Health for All Units
Forced March — Additional +10% March Speed
Gathering
Gatherers — +15% Gathering Speed
Wagons — +24% Load Capacity
Shortcut — +6% March Speed
Caravan Guards — +4.5% Defense for All Units
Ore Vein — Additional +20% Gathering Speed
Support
Bandages — −12% Severely Wounded Death Rate (Assaults, Reinforcements)
Blessing — +4.5% Health for All Units
Inspiration — +30,000 Rage at the Start of Battle
Protective Charm — +3% Defense for All Units
Fortitude — Hero skill deals 30% more damage
Onslaught
Rage — +6% Attack for All Units
Battle Cry — +30,000 Rage at the Start of Battle
Mighty Swing — Hero skill deals 15% more damage
Onslaught — +3% Attack for All Units
Bloody Assault — Additional +6% Attack for All Units
Scouting
Light Step — +9% March Speed
Keen Eye — +6% Flying Unit Attack
Cover — +4.5% Defense for All Units
Traveling Light — +15% Load Capacity
Wings of the Wind — Additional +12% March Speed
Skill cards
Active skill
Rarity
Effect at max level
Tempered Steel
Common
Hero's Troop Attack +4 → 8%
Field Dressing
Common
Every 10 s: restores 1.5 → 3% of the hero's initial troop strength
Opening Assault
Common
+15,000 → 35,000 Rage at the Start of Battle
Retaliation
Common
20% chance when the troop takes damage: deals 80 → 140 s worth of normal attack damage to the target
Marching Pace
Common
March Speed +4 → 8% (Out of Combat)
Pack Saddles
Common
Load Capacity +6 → 12%
Echo
Rare
35% chance after the hero's innate skill: deals 100 → 160 s worth of normal attack damage. Circular area around the target (up to 3 troops)
Every 12 s: incoming damage −12 → 20% for 3 s. Circular area around the hero (up to 3 of your troops)
Frozen Ground
Rare
40% chance after the hero's innate skill: movement speed −20 → 35% for 15 s and enemy Attack −8% for 5 s. Circular area around the target (up to 3 troops)
Indomitable Spirit
Rare
When troop strength falls below half: +1,500 → 3,000 Rage per second until the end of battle
Breach
Rare
Damage to City, Fortress, and Flag Garrisons +6 → 12%
Starfall
Epic
Every 15 s: deals 160 → 240 s worth of normal attack damage. Circular area around the target (up to 5 troops, −15% for each additional troop)
Guardian Grove
Epic
50% chance after the hero's innate skill: restores 2 → 4% of initial troop strength. Circular area around the hero (the hero's troop and up to 2 allied troops)
Forge Heat
Epic
Burning effects and volleys from the hero's skills last 100 → 300 s longer and hit one additional troop
Blood Feast
Epic
{c}% chance on a normal attack: +100 Rage
War Banner
Epic
Only for rally or garrison commanders: all troops' attack +4 → 8%
Whirlwind of Blades
Epic
40% chance after using the innate skill: deals damage equal to 120 → 200 s of normal damage. 120° fan (up to 3 troops)
Artifacts
Dawnblade
For: infantry · +10% infantry attack
Cleave — every 15 s — 3 s of normal damage, ×1.5 against infantry
Drops from: Mountain Troll · Max level 10
Bow of Winds
For: archers · +10% archer attack
Squall — every 12 s — 2 s of normal damage, ×2 against flying units
Drops from: chapter 3 · Max level 10
Storm Staff
For: mages · +12% mage attack
Lightning — every 20 s, the enemy is restrained for 2 s and takes 2 s of normal damage
Drops from: Dragon's Lair · Max level 10
Phoenix Feather
For: flying units · +8% flying unit health
Rebirth — once per battle, when the troop falls below 45% strength: units equal to 12% of the troop's initial strength return to battle
Drops from: Dragon's Lair · Max level 10
Horn of the Ancestors
For: any troop · +5% troop attack
War Cry — every 15 s, troop attack +25% for 5 s and +200 rage for heroes
Drops from: chapter 5 · Max level 10
Shield of the Depths
For: defense · +10% troop defense
Stone Skin — once per battle, when the troop falls below 60% strength: incoming damage −45% for 6 s