Skip to content
Four Banners
Home / Wiki / Heroes

Heroes

Commanders, skills, talents, skill cards and artifacts.

Heroes

Edgar Brightshield

Edgar Brightshield

epic · Humans · Infantry

Infantry, Defense

Shield Wall · 1000 rage
Circle around self (own legion and up to 2 allied legions): for 5 s, incoming damage −50% for own legion and −30% for allies within the circle, 40% of prevented damage is reflected back to the enemy

Passive: +1% infantry attack and defense per hero level

Outpost Banner: Infantry defense in the legion +4 % → +9 %

Talent branches: Infantry · Defense · Garrison · How to get: starter

Lady Rowena

Lady Rowena

epic · Humans · Cavalry

Cavalry, Raiding

Lance Charge · 1000 rage
Target: instantly deals 2.5× normal damage, ×1.5 against archers and mages; enters battle with 150 rage and strikes first

Passive: +1% cavalry attack and defense per hero level

Talent branches: Cavalry · Raiding · March · How to get: chapter reward

Magister Aldren

Magister Aldren

legendary · Humans · Mages

Mages, Support

Chain Lightning · 1000 rage
Chain (up to 3 legions, −15 % per subsequent target): deals damage equal to 3.5 s of normal damage along the chain and grants all your legions +50% attack for 8 s, other heroes gain +250 rage

Passive: +1% mage attack and defense per hero level

Talent branches: Mages · Support · Gathering · How to get: chapter reward, beginner's journey

Tomas Wheatstalk

common · Humans · Infantry

Infantry, Gathering

Harvest · 1000 rage
Target: deals damage equal to 1.5 s of normal damage; +10% load capacity while marching; passively grants +15% food and wood gathering

Passive: +1% infantry attack and defense per hero level

Talent branches: Infantry · Gathering · March

Martina Bolt

rare · Humans · Archers

Archers

Kneeling Volley · 1000 rage
Fan-shaped area toward the target (up to 3 troops): 3 consecutive volleys, each dealing 1.2 s of normal damage to each troop in the fan; ×1.3 against cavalry

Passive: +1% archer attack and defense per hero level

Sinew Bowstring: Archer attack in the troop +4 % → +8 %

Talent branches: Archers · Onslaught · March

Godric Ram

rare · Humans · Siege Units

Siege

Gate Breach · 1000 rage
Target: deals 2.4 s of normal damage, and the target takes 25% more damage from all sources for 6 s

Passive: +1% siege unit attack and defense per hero level

Siege Engineer: Siege unit attack in the troop +4 % → +8 %

Talent branches: Siege · Onslaught · March

Illariel

Illariel

epic · Elves · Archers

Archers

Rain of Arrows · 1000 rage
Circular area around the target (up to 3 troops, −15 % per additional troop): 4 consecutive volleys, each dealing 1.45 s of normal damage to each troop in the area; ×1.6 against flying units

Passive: +1% archer attack and defense per hero level

Talent branches: Archers · Onslaught · March · How to get: starter

Taelin Windwing

Taelin Windwing

epic · Elves · Flyers

Flying Units, Scouting

Dive Attack · 1000 rage
Target: deals 7 s of normal damage to enemy archers and mages; if none are present — 3 s of damage to all units

Passive: +1% flying unit attack and defense per hero level

Talent branches: Flyers · Scouting · Raiding · How to get: chapter reward

Eldara Moon

Eldara Moon

legendary · Elves · Mages

Mages, Control

Entangling Roots · 1000 rage
Circular area around the target (up to 3 troops): all troops in the area are restrained for 2 s: cannot attack or gain rage; deals 1.7 s of normal damage, their heroes lose −150 rage

Passive: +1% mage attack and defense per hero level

Talent branches: Mages · Support · Defense · How to get: chapter reward, beginner's journey

Lien the Gatherer

common · Elves · Archers

Archers, Gathering

Forest Path · 1000 rage
Target: deals 1.4 s of normal damage; troop march speed increases by 5%; passive: +15% wood and mana gathering speed

Passive: +1% archer attack and defense per hero level

Talent branches: Archers · Gathering · March

Faeron Grovekeeper

rare · Elves · Infantry

Infantry, Defense

Bark and Root · 1000 rage
Circular area around self (own troop and up to 2 allied troops): for 4 s, incoming damage −35% for own troop and −21% for allies in the area, 20% of prevented damage is reflected back to the enemy

Passive: +1% infantry attack and defense per hero level

Deep Roots: Infantry defense in the troop +4 % → +8 %

Talent branches: Infantry · Defense · Garrison

Mirel Dew

rare · Elves · Mages

Mages, Healing

Morning Dew · 1000 rage
Circular area around self (own troop and up to 2 allied troops): wounded units return to battle — 5% of own troop's initial strength, 2.5% for allies in the area; attack +15% for 5 s

Passive: +1% mage attack and defense per hero level

Herbalist: More units in the troop become lightly wounded: +4 % → +10 %

Talent branches: Mages · Support · Gathering

Bruni Ironbeard

Bruni Ironbeard

epic · Dwarves · Infantry

Infantry, Defense

Unbreakable Formation · 1000 rage
Circular area around self (own troop and up to 2 allied troops): enemy attack −40% and own troop's defense +50%, allies in the area receive half these effects, for 8 s; counterattack against the target — 1.5 s of normal damage

Passive: +1% infantry attack and defense per hero level

Talent branches: Infantry · Defense · Garrison · How to get: starter

Greta Rune

Greta Rune

epic · Dwarves · Mages

Mages, Gathering

Fire Rune · 1000 rage
Circular area around the target (up to 5 troops, −15 % per additional troop): the area burns for 5 s: deals 1.7 s of normal damage every second to each troop in the area; passive: +15% mana gathering speed

Passive: +1% mage attack and defense per hero level

Talent branches: Mages · Gathering · Support · How to get: chapter reward

Olgrim Thunderstrike

Olgrim Thunderstrike

legendary · Dwarves · Siege Units

Siege

Stone-Thrower Thunder · 1000 rage
Fan-shaped area toward the target (up to 3 troops, −15 % per additional troop): deals 2.55 s of normal damage, and affected troops take 35% more damage from all sources for 8 s

Passive: +1% siege unit attack and defense per hero level

Talent branches: Siege · Onslaught · March · How to get: chapter reward, beginner's journey

Durin Pickaxe

common · Dwarves · Infantry

Infantry, Gathering

Miner's Strike · 1000 rage
Target: deals 1.5 s of normal damage, ×1.3 against siege units; passive: +15% stone and gold gathering speed

Passive: +1% infantry attack and defense per hero level

Talent branches: Infantry · Gathering · March

Hilda Trueshot

rare · Dwarves · Archers

Archers

Runic Shot · 1000 rage
Target: 3 consecutive volleys, each dealing 1.5 s of normal damage; ×1.5 against flying units

Passive: +1% archer attack and defense per hero level

Mountain Aim: Archer attack in the troop +4 % → +8 %

Talent branches: Archers · Onslaught · Defense

Borg Boartusk

rare · Dwarves · Cavalry

Cavalry

Tusked Onslaught · 1000 rage
Fan-shaped area toward the target (up to 3 troops): deals 1.7 s of normal damage to each troop in the fan simultaneously, ×1.4 against infantry

Passive: +1% cavalry attack and defense per hero level

Boar Hide: Cavalry health in the troop +4 % → +8 %

Talent branches: Cavalry · Onslaught · Raiding

Urgash Bloodfang

Urgash Bloodfang

epic · Orcs · Infantry

Infantry, Onslaught

Battle Cry · 1000 rage
Target: deals 2.3 s of normal damage, increasing with own troop's losses: at half strength — 6.3 s

Passive: +1% infantry attack and defense per hero level

Talent branches: Infantry · Onslaught · Garrison · How to get: starter

Zugra She-Wolf

Zugra She-Wolf

epic · Orcs · Cavalry

Cavalry, Looting

Wolf Pack · 1000 rage
Target: deals 3.5× normal damage and steals up to 250 rage from enemy heroes (half gained by own heroes); +30% troop load capacity while marching

Passive: +1% cavalry attack and defense per hero level

Talent branches: Cavalry · Raiding · March · How to get: chapter reward

Mokgar the Seer

Mokgar the Seer

legendary · Orcs · Mages

Shamans, Healing

Ancestral Spirits · 1000 rage
Circular area around self (own troop and up to 2 allied troops): wounded units return to battle — 12% of own troop's initial strength, 6% for allies in the area; attack +25% for 6 s

Passive: +1% mage attack and defense per hero level

Talent branches: Mages · Support · Gathering · How to get: chapter reward, beginner's journey

Gnash the Porter

common · Orcs · Infantry

Infantry, Load Capacity

Heavy Sack · 1000 rage
Target: deals 1.5 s of normal damage and stuns for 1 s; passive: +20% troop load capacity while marching

Passive: +1% infantry attack and defense per hero level

Talent branches: Infantry · Gathering · March

Shraka the Axe Thrower

rare · Orcs · Archers

Archers

Whistling Axes · 1000 rage
Chain (up to 3 troops, −15 % per additional troop): 3 consecutive volleys, each dealing 1.3 s of normal damage to each troop in the chain

Passive: +1% archer attack and defense per hero level

Steady Hand: Archer attack in the troop +4 % → +8 %

Talent branches: Archers · Onslaught · Raiding

Brog the Rammer

rare · Orcs · Siege Units

Siege

Oak Ram · 1000 rage
Target: deals 2.4 s of normal damage, and the target takes 25% more damage from all sources for 6 s

Passive: +1% siege unit attack and defense per hero level

Break the Gates: Attack against cities +4 % → +8 %

Talent branches: Siege · Onslaught · Garrison

Talent trees

Infantry

  • Tempering — +6% Infantry Defense
  • Sharp Steel — +6% Infantry Attack
  • Endurance — +6% Infantry Health
  • Expanded Troop — +9% Troop Capacity
  • Infantry Master — Hero skill deals 25% more damage

Cavalry

  • Tempering — +6% Cavalry Defense
  • Sharp Steel — +6% Cavalry Attack
  • Endurance — +6% Cavalry Health
  • Expanded Troop — +9% Troop Capacity
  • Cavalry Master — Hero skill deals 25% more damage

Archers

  • Tempering — +6% Archer Defense
  • Sharp Steel — +6% Archer Attack
  • Endurance — +6% Archer Health
  • Expanded Troop — +9% Troop Capacity
  • Archer Master — Hero skill deals 25% more damage

Mages

  • Tempering — +6% Mage Defense
  • Sharp Steel — +6% Mage Attack
  • Endurance — +6% Mage Health
  • Expanded Troop — +9% Troop Capacity
  • Mage Master — Hero skill deals 25% more damage

Flyers

  • Tempering — +6% Flying Unit Defense
  • Sharp Steel — +6% Flying Unit Attack
  • Endurance — +6% Flying Unit Health
  • Expanded Troop — +9% Troop Capacity
  • Flying Unit Master — Hero skill deals 25% more damage

Siege

  • Tempering — +6% Siege Unit Defense
  • Sharp Steel — +6% Siege Unit Attack
  • Endurance — +6% Siege Unit Health
  • Expanded Troop — +9% Troop Capacity
  • Siege Master — Hero skill deals 25% more damage

Defense

  • Shields — +4.5% Defense for All Units
  • Solid Ranks — +4.5% Health for All Units
  • Field Healers — −12% Severely Wounded Death Rate (Assaults, Reinforcements)
  • Resilience — +3% Defense for All Units
  • Unbreakable — Additional +6% Defense for All Units

Garrison

  • Arrow Slits — +9% Defense in the City
  • Supplies — +4.5% Health for All Units
  • Militia — +9% Attack in the City
  • Guard Duty — +30,000 Rage at the Start of Battle
  • Last Stand — Additional +10% Defense in the City

Raiding

  • Swift Steeds — +9% March Speed
  • Plunder — +15% Loot
  • Surprise — +4.5% Attack for All Units
  • Pack Saddles — +15% Load Capacity
  • Dawn Raid — Additional +20% Loot

March

  • Steady Pace — +9% March Speed
  • Expanded Troop — +9% Troop Capacity
  • Supply Train — +15% Load Capacity
  • Rest Stop — +4.5% Health for All Units
  • Forced March — Additional +10% March Speed

Gathering

  • Gatherers — +15% Gathering Speed
  • Wagons — +24% Load Capacity
  • Shortcut — +6% March Speed
  • Caravan Guards — +4.5% Defense for All Units
  • Ore Vein — Additional +20% Gathering Speed

Support

  • Bandages — −12% Severely Wounded Death Rate (Assaults, Reinforcements)
  • Blessing — +4.5% Health for All Units
  • Inspiration — +30,000 Rage at the Start of Battle
  • Protective Charm — +3% Defense for All Units
  • Fortitude — Hero skill deals 30% more damage

Onslaught

  • Rage — +6% Attack for All Units
  • Battle Cry — +30,000 Rage at the Start of Battle
  • Mighty Swing — Hero skill deals 15% more damage
  • Onslaught — +3% Attack for All Units
  • Bloody Assault — Additional +6% Attack for All Units

Scouting

  • Light Step — +9% March Speed
  • Keen Eye — +6% Flying Unit Attack
  • Cover — +4.5% Defense for All Units
  • Traveling Light — +15% Load Capacity
  • Wings of the Wind — Additional +12% March Speed

Skill cards

Active skillRarityEffect at max level
Tempered SteelCommonHero's Troop Attack +4 → 8%
Field DressingCommonEvery 10 s: restores 1.5 → 3% of the hero's initial troop strength
Opening AssaultCommon+15,000 → 35,000 Rage at the Start of Battle
RetaliationCommon20% chance when the troop takes damage: deals 80 → 140 s worth of normal attack damage to the target
Marching PaceCommonMarch Speed +4 → 8% (Out of Combat)
Pack SaddlesCommonLoad Capacity +6 → 12%
EchoRare35% chance after the hero's innate skill: deals 100 → 160 s worth of normal attack damage. Circular area around the target (up to 3 troops)
DeadeyeRareInnate skill can critically hit: 10 → 20% chance, damage ×1,5
Hymn of ResilienceRareEvery 12 s: incoming damage −12 → 20% for 3 s. Circular area around the hero (up to 3 of your troops)
Frozen GroundRare40% chance after the hero's innate skill: movement speed −20 → 35% for 15 s and enemy Attack −8% for 5 s. Circular area around the target (up to 3 troops)
Indomitable SpiritRareWhen troop strength falls below half: +1,500 → 3,000 Rage per second until the end of battle
BreachRareDamage to City, Fortress, and Flag Garrisons +6 → 12%
StarfallEpicEvery 15 s: deals 160 → 240 s worth of normal attack damage. Circular area around the target (up to 5 troops, −15% for each additional troop)
Guardian GroveEpic50% chance after the hero's innate skill: restores 2 → 4% of initial troop strength. Circular area around the hero (the hero's troop and up to 2 allied troops)
Forge HeatEpicBurning effects and volleys from the hero's skills last 100 → 300 s longer and hit one additional troop
Blood FeastEpic{c}% chance on a normal attack: +100 Rage
War BannerEpicOnly for rally or garrison commanders: all troops' attack +4 → 8%
Whirlwind of BladesEpic40% chance after using the innate skill: deals damage equal to 120 → 200 s of normal damage. 120° fan (up to 3 troops)

Artifacts

Dawnblade

For: infantry · +10% infantry attack

Cleave — every 15 s — 3 s of normal damage, ×1.5 against infantry

Drops from: Mountain Troll · Max level 10

Bow of Winds

For: archers · +10% archer attack

Squall — every 12 s — 2 s of normal damage, ×2 against flying units

Drops from: chapter 3 · Max level 10

Storm Staff

For: mages · +12% mage attack

Lightning — every 20 s, the enemy is restrained for 2 s and takes 2 s of normal damage

Drops from: Dragon's Lair · Max level 10

Phoenix Feather

For: flying units · +8% flying unit health

Rebirth — once per battle, when the troop falls below 45% strength: units equal to 12% of the troop's initial strength return to battle

Drops from: Dragon's Lair · Max level 10

Horn of the Ancestors

For: any troop · +5% troop attack

War Cry — every 15 s, troop attack +25% for 5 s and +200 rage for heroes

Drops from: chapter 5 · Max level 10

Shield of the Depths

For: defense · +10% troop defense

Stone Skin — once per battle, when the troop falls below 60% strength: incoming damage −45% for 6 s

Drops from: Stone Golem · Max level 10

Game data: version 1.61