City
Town Hall
Level cap for all buildings, construction queue, resource protection from plundering
Town Hall 1 · Max level 10 · Town Hall · Tree Hall · Throne Hall · Chieftain's Tent




Level 1–10
| Level | Cost | Time | Power | Requires |
|---|---|---|---|---|
| 1 | — | 40 | ||
| 2 | 30 s | 100 | Walls 1 | |
| 3 | 2 min | 200 | Farm 2, Barracks 2 | |
| 4 | 5 min | 340 | Walls 3, Academy 1 | |
| 5 | 15 min | 520 | Walls 4, Quarry 3 | |
| 6 | 30 min | 740 | Walls 5, Academy 4 | |
| 7 | 1 h | 1,000 | Walls 6, Mage Tower 5 | |
| 8 | 2 h | 1,300 | Walls 7, Roost 3 | |
| 9 | 4 h | 1,600 | Walls 8, Academy 7 | |
| 10 | 8 h | 2,000 | Walls 9, Roost 7 |
Farm
Food: troop upkeep and training
Town Hall 1 · Max level 10 · Farm · Garden · Mushroom Caves · Livestock Pen




Level 1–10
| Level | Cost | Time | Power | Food, per hour | storage | Requires |
|---|---|---|---|---|---|---|
| 1 | 10 s | 40 | 100 | 800 | ||
| 2 | 20 s | 100 | 150 | 1,200 | ||
| 3 | 35 s | 200 | 220 | 1,760 | ||
| 4 | 1 min 30 s | 340 | 300 | 2,400 | ||
| 5 | 4 min 30 s | 520 | 400 | 3,200 | ||
| 6 | 9 min | 740 | 520 | 4,160 | ||
| 7 | 18 min | 1,000 | 660 | 5,280 | ||
| 8 | 36 min | 1,300 | 820 | 6,560 | ||
| 9 | 1 h 12 min | 1,600 | 1,000 | 8,000 | ||
| 10 | 2 h 24 min | 2,000 | 1,200 | 9,600 |
Lumber Mill
Wood: construction and troops
Town Hall 1 · Max level 10 · Lumber Mill · Carvers' Grove · Support Timber Mill · Logging Camp




Level 1–10
| Level | Cost | Time | Power | Wood, per hour | storage | Requires |
|---|---|---|---|---|---|---|
| 1 | 10 s | 40 | 100 | 800 | ||
| 2 | 20 s | 100 | 150 | 1,200 | ||
| 3 | 35 s | 200 | 220 | 1,760 | ||
| 4 | 1 min 30 s | 340 | 300 | 2,400 | ||
| 5 | 4 min 30 s | 520 | 400 | 3,200 | ||
| 6 | 9 min | 740 | 520 | 4,160 | ||
| 7 | 18 min | 1,000 | 660 | 5,280 | ||
| 8 | 36 min | 1,300 | 820 | 6,560 | ||
| 9 | 1 h 12 min | 1,600 | 1,000 | 8,000 | ||
| 10 | 2 h 24 min | 2,000 | 1,200 | 9,600 |
Quarry
Stone: walls, town hall, siege units
Town Hall 2 · Max level 10 · Quarry · Stone Path · Deep Mine · Open-Pit Quarry




Level 1–10
| Level | Cost | Time | Power | Stone, per hour | storage | Requires |
|---|---|---|---|---|---|---|
| 1 | 10 s | 40 | 75 | 600 | ||
| 2 | 20 s | 100 | 112 | 900 | ||
| 3 | 40 s | 200 | 165 | 1,320 | ||
| 4 | 1 min 45 s | 340 | 225 | 1,800 | ||
| 5 | 5 min 15 s | 520 | 300 | 2,400 | ||
| 6 | 10 min 30 s | 740 | 390 | 3,120 | ||
| 7 | 21 min | 1,000 | 495 | 3,960 | ||
| 8 | 42 min | 1,300 | 615 | 4,920 | ||
| 9 | 1 h 24 min | 1,600 | 750 | 6,000 | ||
| 10 | 2 h 48 min | 2,000 | 900 | 7,200 |
Mine
Gold: academy, heroes, tier 2–3 troops
Town Hall 4 · Max level 10 · Mine · Golden Stream · Gold Vein · Mines




Level 1–10
| Level | Cost | Time | Power | Gold, per hour | storage | Requires |
|---|---|---|---|---|---|---|
| 1 | 10 s | 40 | 50 | 400 | ||
| 2 | 20 s | 100 | 75 | 600 | ||
| 3 | 50 s | 200 | 110 | 880 | ||
| 4 | 2 min | 340 | 150 | 1,200 | ||
| 5 | 6 min | 520 | 200 | 1,600 | ||
| 6 | 12 min | 740 | 260 | 2,080 | ||
| 7 | 24 min | 1,000 | 330 | 2,640 | ||
| 8 | 48 min | 1,300 | 410 | 3,280 | ||
| 9 | 1 h 36 min | 1,600 | 500 | 4,000 | ||
| 10 | 3 h 12 min | 2,000 | 600 | 4,800 |
Barracks
Trains infantry and siege units
Town Hall 1 · Max level 10 · Barracks · Guardhouse · Hird Hall · Fighting Pit




Level 1–10
| Level | Cost | Time | Power | Requires |
|---|---|---|---|---|
| 1 | 10 s | 40 | ||
| 2 | 20 s | 100 | ||
| 3 | 50 s | 200 | ||
| 4 | 2 min | 340 | ||
| 5 | 6 min | 520 | ||
| 6 | 12 min | 740 | ||
| 7 | 24 min | 1,000 | ||
| 8 | 48 min | 1,300 | ||
| 9 | 1 h 36 min | 1,600 | ||
| 10 | 3 h 12 min | 2,000 |
Archery Range
Trains archers
Town Hall 2 · Max level 10 · Archery Range · Yew Archery Range · Crossbow Range · Throwing Grounds




Level 1–10
| Level | Cost | Time | Power | Requires |
|---|---|---|---|---|
| 1 | 10 s | 40 | ||
| 2 | 20 s | 100 | ||
| 3 | 50 s | 200 | ||
| 4 | 2 min | 340 | ||
| 5 | 6 min | 520 | ||
| 6 | 12 min | 740 | ||
| 7 | 24 min | 1,000 | ||
| 8 | 48 min | 1,300 | ||
| 9 | 1 h 36 min | 1,600 | ||
| 10 | 3 h 12 min | 2,000 |
Mage Tower
Trains mages, stores mana
Town Hall 4 · Max level 10 · Mage Tower · Moon Circle · Rune Forge · Shamans' Totem




Level 1–10
| Level | Cost | Time | Power | Requires |
|---|---|---|---|---|
| 1 | 10 s | 40 | ||
| 2 | 20 s | 100 | ||
| 3 | 55 s | 200 | ||
| 4 | 2 min 15 s | 340 | ||
| 5 | 6 min 45 s | 520 | ||
| 6 | 13 min 30 s | 740 | ||
| 7 | 27 min | 1,000 | ||
| 8 | 54 min | 1,300 | ||
| 9 | 1 h 48 min | 1,600 | ||
| 10 | 3 h 36 min | 2,000 |
Roost
Trains flying units
Town Hall 6 · Max level 10 · Griffin Nest · Eagle Cliff · Gyrocopter Hangar · Wyvern Lair




Level 1–10
| Level | Cost | Time | Power | Requires |
|---|---|---|---|---|
| 1 | 10 s | 40 | ||
| 2 | 20 s | 100 | ||
| 3 | 1 min | 200 | ||
| 4 | 2 min 30 s | 340 | ||
| 5 | 7 min 30 s | 520 | ||
| 6 | 15 min | 740 | ||
| 7 | 30 min | 1,000 | ||
| 8 | 1 h | 1,300 | ||
| 9 | 2 h | 1,600 | ||
| 10 | 4 h | 2,000 |
Stable
Trains cavalry
Town Hall 3 · Max level 10 · Stable · Stag Stables · Boar Pen · Wolf Kennels




Level 1–10
| Level | Cost | Time | Power | Requires |
|---|---|---|---|---|
| 1 | 10 s | 40 | ||
| 2 | 20 s | 100 | ||
| 3 | 50 s | 200 | ||
| 4 | 2 min | 340 | ||
| 5 | 6 min | 520 | ||
| 6 | 12 min | 740 | ||
| 7 | 24 min | 1,000 | ||
| 8 | 48 min | 1,300 | ||
| 9 | 1 h 36 min | 1,600 | ||
| 10 | 3 h 12 min | 2,000 |
Academy
Research: economy and warfare
Town Hall 3 · Max level 10 · Academy · Star Library · Rune Chamber · Council of Elders




Level 1–10
| Level | Cost | Time | Power | Requires |
|---|---|---|---|---|
| 1 | 10 s | 40 | ||
| 2 | 20 s | 100 | ||
| 3 | 1 min 10 s | 200 | ||
| 4 | 3 min | 340 | ||
| 5 | 9 min | 520 | ||
| 6 | 18 min | 740 | ||
| 7 | 36 min | 1,000 | ||
| 8 | 1 h 12 min | 1,300 | ||
| 9 | 2 h 24 min | 1,600 | ||
| 10 | 4 h 48 min | 2,000 |
Walls
City durability, garrison defense bonus
Town Hall 1 · Max level 10 · Walls · Living Hedge · Stone Walls · Palisade




Level 1–10
| Level | Cost | Time | Power | durability | Requires |
|---|---|---|---|---|---|
| 1 | 10 s | 40 | 1,000 | ||
| 2 | 20 s | 100 | 1,500 | ||
| 3 | 1 min 10 s | 200 | 2,000 | ||
| 4 | 3 min | 340 | 3,000 | ||
| 5 | 9 min | 520 | 4,000 | ||
| 6 | 18 min | 740 | 5,500 | ||
| 7 | 36 min | 1,000 | 7,000 | ||
| 8 | 1 h 12 min | 1,300 | 9,000 | ||
| 9 | 2 h 24 min | 1,600 | 11,500 | ||
| 10 | 4 h 48 min | 2,000 | 15,000 |
Hospital
Wounded troops survive and can be healed using resources
Town Hall 2 · Max level 10 · Hospital · Healing Spring · Infirmary · Healer's Hut




Level 1–10
| Level | Cost | Time | Power | Requires |
|---|---|---|---|---|
| 1 | 10 s | 40 | ||
| 2 | 20 s | 100 | ||
| 3 | 40 s | 200 | ||
| 4 | 1 min 45 s | 340 | ||
| 5 | 5 min 15 s | 520 | ||
| 6 | 10 min 30 s | 740 | ||
| 7 | 21 min | 1,000 | ||
| 8 | 42 min | 1,300 | ||
| 9 | 1 h 24 min | 1,600 | ||
| 10 | 2 h 48 min | 2,000 |
Watchtower
Attack warning: how early an enemy march is detected and what information is revealed
Town Hall 2 · Max level 10 · Watchtower · Sentinel Tree · Watch Bastion · Scout Tower




Level 1–10
| Level | Cost | Time | Power | advance warning | Requires |
|---|---|---|---|---|---|
| 1 | 10 s | 40 | 2 min | ||
| 2 | 20 s | 100 | 3 min | ||
| 3 | 40 s | 200 | 4 min | ||
| 4 | 1 min 45 s | 340 | 5 min | ||
| 5 | 5 min 15 s | 520 | 7 min | ||
| 6 | 10 min 30 s | 740 | 9 min | ||
| 7 | 21 min | 1,000 | 11 min | ||
| 8 | 42 min | 1,300 | 13 min | ||
| 9 | 1 h 24 min | 1,600 | 15 min | ||
| 10 | 2 h 48 min | 2,000 | 20 min |
Embassy
Allied reinforcements in the city: how many allied soldiers the city can receive
Town Hall 3 · Max level 10 · Embassy · Envoys' Hall · Guest Chamber · Envoys' Tent




Level 1–10
| Level | Cost | Time | Power | reinforcements | Requires |
|---|---|---|---|---|---|
| 1 | 10 s | 40 | 3,000 | ||
| 2 | 20 s | 100 | 5,000 | ||
| 3 | 50 s | 200 | 8,000 | ||
| 4 | 2 min | 340 | 12,000 | ||
| 5 | 6 min | 520 | 16,000 | ||
| 6 | 12 min | 740 | 21,000 | ||
| 7 | 24 min | 1,000 | 27,000 | ||
| 8 | 48 min | 1,300 | 34,000 | ||
| 9 | 1 h 36 min | 1,600 | 42,000 | ||
| 10 | 3 h 12 min | 2,000 | 52,000 |
Trading Post
Resource transfers to allies: tax and daily sending and receiving limits
Town Hall 4 · Max level 10 · Trading Post · Moon Bazaar · Trade Yard · Barter Circle




Level 1–10
| Level | Cost | Time | Power | tax | daily limit | Requires |
|---|---|---|---|---|---|---|
| 1 | 10 s | 40 | 20% | 50,000 | ||
| 2 | 20 s | 100 | 18.7% | 80,000 | ||
| 3 | 50 s | 200 | 17.3% | 120,000 | ||
| 4 | 2 min | 340 | 16% | 170,000 | ||
| 5 | 6 min | 520 | 14.7% | 230,000 | ||
| 6 | 12 min | 740 | 13.3% | 300,000 | ||
| 7 | 24 min | 1,000 | 12% | 380,000 | ||
| 8 | 48 min | 1,300 | 10.7% | 470,000 | ||
| 9 | 1 h 36 min | 1,600 | 9.3% | 570,000 | ||
| 10 | 3 h 12 min | 2,000 | 8% | 700,000 |
Academy research
Each level costs ×2.2 more than the previous one. Research time by level: 1 min · 4 min · 15 min · 45 min · 2 h.
| Branch | Effect at max level | Max level | Academy | Cost (1) | |
|---|---|---|---|---|---|
| Agriculture | economy | +25% food production | 5 | 1 | |
| Forestry | economy | +25% wood production | 5 | 1 | |
| Stonemasons | economy | +25% stone production | 5 | 2 | |
| Gold Mining | economy | +25% gold production | 5 | 3 | |
| Architecture | economy | −20% construction time | 5 | 2 | |
| Supply Wagons | economy | +40% gathering speed on the map and troop load | 5 | 3 | |
| Weaponsmithing | warfare | +15% attack for all troops | 5 | 1 | |
| Armor | warfare | +15% defense for all troops | 5 | 2 | |
| Military Drill | warfare | −25% training time | 5 | 2 | |
| Marching Pace | warfare | +25% March Speed | 5 | 3 | |
| Field Healers | warfare | +75% hospital capacity | 5 | 4 | |
| Veterans | warfare | Lv. 1 — tier 2 troops (requires building lv. 5), lv. 2 — tier 3 (building lv. 9) | 2 | 4 |
Resources
| From | Used for | |
|---|---|---|
| farms in the city, goblin camps | troop training and upkeep | |
| sawmills, forest map tiles | construction, archers, siege units | |
| quarries, mountain tiles | walls, Town Hall, siege units | |
| mines, undead crypts | Academy, heroes, Tier 2–3 troops | |
| only mana springs on the map and behemoths | mages, flying units, artifacts, Mage Tower and Roost |
Starting resources:
12,000
12,000
2,500
500
300
Game data: version 1.61