Humans
all-rounders: balanced troops, fast building, strong cavalry
- Bonuses
- +15% building speed+10% cavalry attack+5% cavalry health
- Weakness
- no weaknesses, but no bonus above 15%
- Capital
- Royal City
- Starting hero
- Edgar Brightshield
- Homeland
- Golden Fields · Valley of Two Rivers — meadows, fields, villages
SwordsmenInfantry
KnightsCavalry
CrossbowmenArchers
Battle MagesMages
Griffin RidersFlyers
TrebuchetsSiege Units
Elves
archers, fast marches, scouting, more wood
- Bonuses
- +12% archer attack+10% march speed+200% scout radius+20% wood production
- Weakness
- walls are 10% weaker
- Capital
- Forest Hall
- Starting hero
- Illariel
- Homeland
- Northern Wildwood · Mistlands — dense forest, clearings, moss
Grove GuardiansInfantry
Stag RidersCavalry
Forest ArchersArchers
DruidsMages
Eagle RidersFlyers
Treant RamsSiege Units
Dwarves
defense, strong walls, more stone and gold, siege
- Bonuses
- +25% wall HP+10% city defense+20% stone production+15% gold production+20% siege damage against walls
- Weakness
- march speed is 10% slower
- Capital
- Undermountain Stronghold
- Starting hero
- Bruni Ironbeard
- Homeland
- Stone Hills · Iron Ridges — cliffs, scree, spruce trees, mines
HirdmenInfantry
Boar CavalryCavalry
Mountain MarksmenArchers
Rune PriestsMages
GyrocoptersFlyers
Stone ThrowersSiege Units
Orcs
offense, low-cost troops, strong infantry, more loot
- Bonuses
- −15% troop cost+10% infantry attack+20% loot
- Weakness
- all troop defense is 5% lower
- Capital
- Horde Encampment
- Starting hero
- Urgash Bloodfang
- Homeland
- Ashen Wastes · Barrows — steppe, ash, bones, palisades
SlashersInfantry
Wolf RidersCavalry
Axe ThrowersArchers
ShamansMages
Wyvern RidersFlyers
Battering RamsSiege UnitsGame data: version 1.61